![]() no real campaign editor to knit more missions into one row A 'Mech is limited to ten weapons maximum. allows a 4,9ton overweight and no limit to how much armor you apply to each spot (=2*Internal structure is not used), so you could create quite unique designs). The factory is on some points not canon (e.g. Tries to reach some points at the same time so that not a single one is especially exposed. On the other hand, the AI takes advantage of concentrating fire on one opponent, apply modifiers when chance is too low. The AI engine is limited on some cases (jump capable 'Mechs always jump when possible, all 'Mechs try to rush to your place even fire support or long range 'Mechs, sometimes 'Mechs concentrate on one spot when it'd not see/find the opponent). ) a real tabletop campaign could be played. Its ability to modify standard 'Mechs in a lot of ways and the mission editor makes it ideal for prolonged service. V4.0+ was already the successor MechCombat. The latest version is V3.77 from late 1990 and runs perfectly on UAE V3.x(+) on an emulated A500 (1MB) with two floppy drives (app+mechs) and AmigaOS V1.2 or higher. Each Mission is limited by the (RAM amount each) opponents by the RAM of the Amiga, so in the 1988 version (V3.6x) it was advised not to start with more than 7 'Mechs in one game (with 2MB Chip RAM 10 'Mechs in two units works flawlessly). Character and group development is nearly unlimited (tested: 450.000 XPs reached and 1.800 games played). Gameplay could be saved (a save penalty is used for each save) and difficulty (easy, normal, heavy, suicidal) could be chosen on each mission. It is only capable of using BattleMechs (no AeroTech, SpaceTech, CityTech, ProtoTech, Vehicles, Armor.). It is pretty close to the original FASA rules published up to 1986 (Standard Engine, no FerroFibres, no EndoSteel, no ER weapons, no Gauss, single heat sinks) and is in most points canon. It's based on FASA Level 1 set and consists of:ġ) MechForce (the tabletoplike game itself)Ģ) Factory (to create, modify and repair 'Mechs) (not provided in the shareware version)ģ) Map Editor (to create/modify custom maps)Ĥ) CombatOrders (to create/modify scenarios=missions)ĥ) ConfigEd (a simple frontend to the installation settings)Ħ) Warrior (to create, modify and repair Units/Warriors) MechForce is a tactical turn based 'Mech (Shareware) game for the Commodore Amiga home computer, written in 1988-1990 by Ralph H. ![]()
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